![]() Universal RP: Objects are invisible in Scene view when using Wireframe Shading ModeĢD: Fixed case where Sprite Atlas is missing in runtime after reopening the project when using AssetBundles.Īndroid: Google re package is replaced with separate plugins including play.asset-delivery 2.1.0 to solve PAD related compatibility problem with Android 14.Īndroid: Improved ANR recovery logic, Unity will try not to exceed ANR threshold (5 seconds) when pausing the application, in case of a failure to sync UI thread with main game thread, Unity will ignore the synchronization and will attempt to continue the application execution. Platform Audio: A looping audio sounds different on WebGL than in the editor/native desktop player MacOS: Mouse and keyboard button inputs are delayed when in the Player on macOS Input: High polling rate mice are causing performance issues (windows, editor) Input: Crash on InputDeviceIOCTL when closing Unity editor IL2CPP: Crash on Android when AndroidJavaProxy is calling from multiple threads IAP: The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener 3D Physics: Physics.ComputePenetration returns False when two colliders overlapĪsset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is onĮditor Platform: Crash on - when pressing/searching in Help
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